3D Animations with Three.js
Three.js is an animation library that can be used to build 3d animations. Since it can render to an HTML canvas, it can be used together with Revideo and make use of revideo-specific features such as tweening and signals.
A project with a custom <Three/>
component can be found on
Github and
serves as a great starting point to build 3d animations:
import {Three} from '../components/Three';
import {makeScene2D, Txt} from '@revideo/2d';
import {
tween,
waitFor,
delay,
createRef,
all,
chain,
linear,
} from '@revideo/core';
import * as THREE from 'three';
function setup3DScene() {
const threeScene = new THREE.Scene();
const geometry = new THREE.BoxGeometry(0.2, 0.2, 0.2);
const material = new THREE.MeshNormalMaterial();
const mesh = new THREE.Mesh(geometry, material);
threeScene.add(mesh);
const camera = new THREE.PerspectiveCamera(90);
mesh.position.set(0, 0, 0);
mesh.scale.set(1, 1, 1);
camera.rotation.set(0, 0, 0);
camera.position.set(0, 0, 0.5);
return {threeScene, camera, mesh};
}
export default makeScene2D(function* (view) {
const {threeScene, camera, mesh} = setup3DScene();
const threeRef = createRef<Three>();
const txtRef = createRef<Txt>();
yield view.add(
<>
<Three
width={1920}
height={1080}
camera={camera}
scene={threeScene}
opacity={0}
fontWeight={900}
ref={threeRef}
/>
</>,
);
yield view.add(
<Txt fill={'black'} fontFamily={'Lexend'} ref={txtRef} fontSize={80} />,
);
yield* chain(
txtRef().text('Revideo x 3D with Three.js', 1),
all(txtRef().position.y(-300, 1), delay(0.5, threeRef().opacity(1, 0.5))),
);
yield tween(4, value => {
mesh.rotation.set(0, linear(value, 0, 2 * 3.14), 0);
});
yield* waitFor(2);
yield addRotatingCube(threeRef().scene(), 0.1, 0.3, -0.2, 0.1);
yield addRotatingCube(threeRef().scene(), 0.1, -0.3, -0.2, 0.1);
yield* waitFor(2);
});
function* addRotatingCube(
threeScene: THREE.Scene,
size: number,
x: number,
y: number,
z: number,
) {
const geometry = new THREE.BoxGeometry(size, size, size);
const material = new THREE.MeshNormalMaterial();
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(x, y, z);
mesh.scale.set(1, 1, 1);
threeScene.add(mesh);
yield* tween(4, value => {
mesh.rotation.set(0, linear(value, 0, 2 * 3.14), 0);
});
}