QuadBezier
class QuadBezier extends Bezier
A node for drawing a quadratic Bézier curve.
import ...
export default makeScene2D(function* (view) {
const bezier = createRef<QuadBezier>();
view.add(
<QuadBezier
ref={bezier}
lineWidth={4}
stroke={'lightseagreen'}
p0={[-200, 0]}
p1={[0, -200]}
p2={[200, 0]}
end={0}
/>
);
yield* bezier().end(1, 1);
yield* bezier().start(1, 1).to(0, 1);
});
Constructors
constructor
public override new QuadBezierprops: QuadBezierProps: QuadBezier
Parameters
OverwritesBezier.constructor
Properties
absolutePosition
readonly public absolutePosition: SimpleVector2SignalQuadBezier
A helper signal for operating on the position in world space.
Retrieving the position using this signal returns the position in world space. Similarly, setting the position using this signal transforms the new value to local space.
If the new value is a function, the position of this node will be continuously updated to always match the position returned by the function. This can be useful to "pin" the node in a specific place or to make it follow another node's position.
Unlike position
, this signal is not compound - it doesn't contain
separate signals for the x
and y
components.
Bezier.absolutePosition
absoluteRotation
readonly public absoluteRotation: SimpleSignalnumberQuadBezier
A helper signal for operating on the rotation in world space.
Retrieving the rotation using this signal returns the rotation in world space. Similarly, setting the rotation using this signal transforms the new value to local space.
If the new value is a function, the rotation of this node will be continuously updated to always match the rotation returned by the function.
Inherited fromBezier.absoluteRotation
absoluteScale
readonly public absoluteScale: SimpleVector2SignalQuadBezier
A helper signal for operating on the scale in world space.
Retrieving the scale using this signal returns the scale in world space. Similarly, setting the scale using this signal transforms the new value to local space.
If the new value is a function, the scale of this node will be continuously updated to always match the position returned by the function.
Unlike scale
, this signal is not compound - it doesn't contain
separate signals for the x
and y
components.
Bezier.absoluteScale
alignContent
readonly public alignContent: SimpleSignalFlexContentQuadBezier
Bezier.alignContent
alignItems
readonly public alignItems: SimpleSignalFlexItemsQuadBezier
Bezier.alignItems
alignSelf
readonly public alignSelf: SimpleSignalFlexItemsQuadBezier
Bezier.alignSelf
antialiased
readonly public antialiased: SimpleSignalbooleanQuadBezier
Bezier.antialiased
arrowSize
readonly public arrowSize: SimpleSignalnumberQuadBezier
Controls the size of the end and start arrows.
To make the arrows visible make sure to enable startArrow
and/or
endArrow
.
Bezier.arrowSize
basis
readonly public basis: SimpleSignalFlexBasisQuadBezier
Bezier.basis
bottom
readonly public bottom: SimpleVector2SignalQuadBezier
The position of the bottom edge of this node.
When set, this shortcut property will modify the node's position so that the bottom edge ends up in the given place.
When retrieved, it will return the position of the bottom edge in the parent space.
Inherited fromBezier.bottom
bottomLeft
readonly public bottomLeft: SimpleVector2SignalQuadBezier
The position of the bottom left corner of this node.
When set, this shortcut property will modify the node's position so that the bottom left corner ends up in the given place.
When retrieved, it will return the position of the bottom left corner in the parent space.
Inherited fromBezier.bottomLeft
bottomRight
readonly public bottomRight: SimpleVector2SignalQuadBezier
The position of the bottom right corner of this node.
When set, this shortcut property will modify the node's position so that the bottom right corner ends up in the given place.
When retrieved, it will return the position of the bottom right corner in the parent space.
Inherited fromBezier.bottomRight
cache
readonly public cache: SimpleSignalbooleanQuadBezier
Bezier.cache
cachePadding
readonly public cachePadding: SpacingSignalQuadBezier
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders
.
Bezier.cachePadding
children
Bezier.children
clip
readonly public clip: SimpleSignalbooleanQuadBezier
Bezier.clip
closed
readonly public closed: SimpleSignalbooleanQuadBezier
Whether the curve should be closed.
Closed curves have their start and end points connected.
Inherited fromBezier.closed
composite
readonly public composite: SimpleSignalbooleanQuadBezier
Bezier.composite
compositeOperation
readonly public compositeOperation: SimpleSignalGlobalCompositeOperationQuadBezier
Bezier.compositeOperation
creationStack
readonly public creationStack?: string
Bezier.creationStack
direction
readonly public direction: SimpleSignalFlexDirectionQuadBezier
Bezier.direction
element
public element: HTMLElement
Bezier.element
end
readonly public end: SimpleSignalnumberQuadBezier
A percentage from the start after which the curve should be clipped.
The portion of the curve that comes after the given percentage will be made invisible.
This property is usefully for animating the curve appearing on the screen.
The value of 0
means the very start of the curve (accounting for the
startOffset
) while 1
means the very end (accounting for the
endOffset
).
Bezier.end
endArrow
readonly public endArrow: SimpleSignalbooleanQuadBezier
Whether to display an arrow at the end of the visible curve.
Use arrowSize
to control the size of the arrow.
Bezier.endArrow
endOffset
readonly public endOffset: SimpleSignalnumberQuadBezier
The offset in pixels from the end of the curve.
This property lets you specify where along the defined curve the actual
visible portion ends. For example, setting it to 20
will make the last
20 pixels of the curve invisible.
This property is useful for trimming the curve using a fixed distance.
If you want to animate the curve appearing on the screen, use end
instead.
Bezier.endOffset
fill
readonly public fill: CanvasStyleSignalQuadBezier
Bezier.fill
filters
readonly public filters: FiltersSignalQuadBezier
Bezier.filters
fontFamily
readonly public fontFamily: SimpleSignalstringQuadBezier
Bezier.fontFamily
fontSize
readonly public fontSize: SimpleSignalnumberQuadBezier
Bezier.fontSize
fontStyle
readonly public fontStyle: SimpleSignalstringQuadBezier
Bezier.fontStyle
fontWeight
readonly public fontWeight: SimpleSignalnumberQuadBezier
Bezier.fontWeight
gap
readonly public gap: Vector2LengthSignalQuadBezier
Bezier.gap
grow
readonly public grow: SimpleSignalnumberQuadBezier
Bezier.grow
isClass
public isClass: boolean
Bezier.isClass
justifyContent
readonly public justifyContent: SimpleSignalFlexContentQuadBezier
Bezier.justifyContent
key
readonly public key: string
Bezier.key
layout
readonly public layout: SimpleSignalLayoutModeQuadBezier
Bezier.layout
left
readonly public left: SimpleVector2SignalQuadBezier
The position of the left edge of this node.
When set, this shortcut property will modify the node's position so that the left edge ends up in the given place.
When retrieved, it will return the position of the left edge in the parent space.
Inherited fromBezier.left
letterSpacing
readonly public letterSpacing: SimpleSignalnumberQuadBezier
Bezier.letterSpacing
lineCap
readonly public lineCap: SimpleSignalCanvasLineCapQuadBezier
Bezier.lineCap
lineDash
readonly public lineDash: SimpleSignalnumber[]QuadBezier
Bezier.lineDash
lineDashOffset
readonly public lineDashOffset: SimpleSignalnumberQuadBezier
Bezier.lineDashOffset
lineHeight
readonly public lineHeight: SimpleSignalLengthQuadBezier
Bezier.lineHeight
lineJoin
readonly public lineJoin: SimpleSignalCanvasLineJoinQuadBezier
Bezier.lineJoin
lineWidth
readonly public lineWidth: SimpleSignalnumberQuadBezier
Bezier.lineWidth
margin
readonly public margin: SpacingSignalQuadBezier
Bezier.margin
maxHeight
readonly public maxHeight: SimpleSignalLengthLimitQuadBezier
Bezier.maxHeight
maxWidth
readonly public maxWidth: SimpleSignalLengthLimitQuadBezier
Bezier.maxWidth
middle
readonly public middle: SimpleVector2SignalQuadBezier
The position of the center of this node.
When set, this shortcut property will modify the node's position so that the center ends up in the given place.
If the offset
has not been changed, this will be the same as the
position
.
When retrieved, it will return the position of the center in the parent space.
Inherited fromBezier.middle
minHeight
readonly public minHeight: SimpleSignalLengthLimitQuadBezier
Bezier.minHeight
minWidth
readonly public minWidth: SimpleSignalLengthLimitQuadBezier
Bezier.minWidth
offset
readonly public offset: Vector2SignalQuadBezier
Represents the offset of this node's origin.
By default, the origin of a node is located at its center. The origin serves as the pivot point when rotating and scaling a node, but it doesn't affect the placement of its children.
The value is relative to the size of this node. A value of 1
means as far
to the right/bottom as possible. Here are a few examples of offsets:
[-1, -1]
- top left corner[1, -1]
- top right corner[0, 1]
- bottom edge[-1, 1]
- bottom left corner
Bezier.offset
opacity
readonly public opacity: SimpleSignalnumberQuadBezier
Represents the opacity of this node in the range 0-1.
The value is clamped to the range 0-1.
Inherited fromBezier.opacity
p0
readonly public p0: Vector2SignalQuadBezier
The start point of the Bézier curve.
p1
readonly public p1: Vector2SignalQuadBezier
The control point of the Bézier curve.
p2
readonly public p2: Vector2SignalQuadBezier
The end point of the Bézier curve.
padding
readonly public padding: SpacingSignalQuadBezier
Bezier.padding
parent
readonly public parent: SimpleSignalnullNodevoid = ...
Bezier.parent
position
readonly public position: Vector2SignalQuadBezier
Represents the position of this node in local space of its parent.
Examples
Inherited fromBezier.position
properties
readonly public properties: RecordstringPropertyMetadataany = ...
Bezier.properties
ratio
readonly public ratio: SimpleSignalnullnumberQuadBezier
Bezier.ratio
right
readonly public right: SimpleVector2SignalQuadBezier
The position of the right edge of this node.
When set, this shortcut property will modify the node's position so that the right edge ends up in the given place.
When retrieved, it will return the position of the right edge in the parent space.
Inherited fromBezier.right
rotation
readonly public rotation: SimpleSignalnumberQuadBezier
Represents the rotation (in degrees) of this node relative to its parent.
Inherited fromBezier.rotation
scale
readonly public scale: Vector2SignalQuadBezier
Represents the scale of this node in local space of its parent.
Examples
Inherited fromBezier.scale
shaders
readonly public shaders: SignalPossibleShaderConfigShaderConfig[]QuadBezierSignalContextPossibleShaderConfigShaderConfig[]QuadBezier
Bezier.shaders
shadowBlur
readonly public shadowBlur: SimpleSignalnumberQuadBezier
Bezier.shadowBlur
shadowColor
readonly public shadowColor: ColorSignalQuadBezier
Bezier.shadowColor
shadowOffset
readonly public shadowOffset: Vector2SignalQuadBezier
Bezier.shadowOffset
shrink
readonly public shrink: SimpleSignalnumberQuadBezier
Bezier.shrink
size
readonly public size: Vector2LengthSignalQuadBezier
Represents the size of this node.
A size is a two-dimensional vector, where x
represents the width
, and y
represents the height
.
The value of both x and y is of type Length
which is
either:
number
- the desired length in pixels${number}%
- a string with the desired length in percents, for example'50%'
null
- an automatic length
When retrieving the size, all units are converted to pixels, using the
current state of the layout. For example, retrieving the width set to
'50%'
, while the parent has a width of 200px
will result in the number
100
being returned.
When the node is not part of the layout, setting its size using percents refers to the size of the entire scene.
Examples
Inherited fromBezier.size
skew
readonly public skew: Vector2SignalQuadBezier
Represents the skew of this node in local space of its parent.
Examples
Inherited fromBezier.skew
start
readonly public start: SimpleSignalnumberQuadBezier
A percentage from the start before which the curve should be clipped.
The portion of the curve that comes before the given percentage will be made invisible.
This property is usefully for animating the curve appearing on the screen.
The value of 0
means the very start of the curve (accounting for the
startOffset
) while 1
means the very end (accounting for the
endOffset
).
Bezier.start
startArrow
readonly public startArrow: SimpleSignalbooleanQuadBezier
Whether to display an arrow at the start of the visible curve.
Use arrowSize
to control the size of the arrow.
Bezier.startArrow
startOffset
readonly public startOffset: SimpleSignalnumberQuadBezier
The offset in pixels from the start of the curve.
This property lets you specify where along the defined curve the actual
visible portion starts. For example, setting it to 20
will make the first
20 pixels of the curve invisible.
This property is useful for trimming the curve using a fixed distance.
If you want to animate the curve appearing on the screen, use start
instead.
Bezier.startOffset
stroke
readonly public stroke: CanvasStyleSignalQuadBezier
Bezier.stroke
strokeFirst
readonly public strokeFirst: SimpleSignalbooleanQuadBezier
Bezier.strokeFirst
styles
public styles: CSSStyleDeclaration
Bezier.styles
textAlign
readonly public textAlign: SimpleSignalCanvasTextAlignQuadBezier
Bezier.textAlign
textDirection
readonly public textDirection: SimpleSignalCanvasDirectionQuadBezier
Bezier.textDirection
textWrap
readonly public textWrap: SimpleSignalTextWrapQuadBezier
Bezier.textWrap
top
readonly public top: SimpleVector2SignalQuadBezier
The position of the top edge of this node.
When set, this shortcut property will modify the node's position so that the top edge ends up in the given place.
When retrieved, it will return the position of the top edge in the parent space.
Inherited fromBezier.top
topLeft
readonly public topLeft: SimpleVector2SignalQuadBezier
The position of the top left corner of this node.
When set, this shortcut property will modify the node's position so that the top left corner ends up in the given place.
When retrieved, it will return the position of the top left corner in the parent space.
Inherited fromBezier.topLeft
topRight
readonly public topRight: SimpleVector2SignalQuadBezier
The position of the top right corner of this node.
When set, this shortcut property will modify the node's position so that the top right corner ends up in the given place.
When retrieved, it will return the position of the top right corner in the parent space.
Inherited fromBezier.topRight
wrap
readonly public wrap: SimpleSignalFlexWrapQuadBezier
Bezier.wrap
zIndex
readonly public zIndex: SimpleSignalnumberQuadBezier
Bezier.zIndex
Accessors
columnGap
public get columnGap(): SignalLengthnumberthisSignalContextLengthnumberthis
Bezier.columnGap
height
public get height(): SignalLengthnumberthisSignalContextLengthnumberthis
Bezier.height
rowGap
public get rowGap(): SignalLengthnumberthisSignalContextLengthnumberthis
Bezier.rowGap
width
public get width(): SignalLengthnumberthisSignalContextLengthnumberthis
Bezier.width
x
public get x(): SimpleSignalnumberthis
Bezier.x
y
public get y(): SimpleSignalnumberthis
Bezier.y
Methods
[iterator]
public [iterator](): Generatorkey: stringmeta: PropertyMetadataanysignal: SimpleSignalanyvoidvoidunknown
Bezier.[iterator]
absoluteOpacity
public absoluteOpacity(): number
Bezier.absoluteOpacity
add
public addnode: ComponentChildren: QuadBezier
Add the given node(s) as the children of this node.
The nodes will be appended at the end of the children list.
Examples
Parameters
node: ComponentChildren
A node or an array of nodes to append.
Bezier.add
anchorPosition
public anchorPosition(): Vector2
Bezier.anchorPosition
applyState
public applyStatestate: NodeStateduration: numbertiming?: TimingFunction: ThreadGenerator
Apply the given state to the node, setting all matching signal values to the provided values.
Parameters
Inherited fromBezier.applyState
arcLength
public arcLength(): number
The visible arc length of this curve.
This arc length accounts for both the offset and the start
and
end
properties.
Bezier.arcLength
baseArcLength
public baseArcLength(): number
The base arc length of this curve.
This is the entire length of this curve, not accounting for
the offsets
.
Bezier.baseArcLength
cacheBBox
public cacheBBox(): BBox
Get a bounding box for the contents rendered by this node as well as its children.
Inherited fromBezier.cacheBBox
childAs
Get the nth children cast to the specified type.
Type Parameters
Parameters
index: number
The index of the child to retrieve.
Bezier.childAs
childrenAs
Get the children array cast to the specified type.
Type Parameters
Inherited fromBezier.childrenAs
clone
public clonecustomProps: NodeState = {}: QuadBezier
Create a copy of this node.
Parameters
customProps: NodeState = {}
Properties to override.
Bezier.clone
completion
public completion(): number
The percentage of the curve that's currently visible.
The returned value is the ratio between the visible length (as defined by
start
and end
) and the offset length of the curve.
Bezier.completion
compositeToLocal
public compositeToLocal(): DOMMatrix
Bezier.compositeToLocal
compositeToWorld
public compositeToWorld(): DOMMatrix
A matrix mapping composite space to world space.
Certain effects such as blur and shadows ignore the current transformation. This matrix can be used to transform their parameters so that the effect appears relative to the closest composite root.
Inherited fromBezier.compositeToWorld
computedPosition
public computedPosition(): Vector2
Bezier.computedPosition
dispose
public dispose(): void
Prepare this node to be disposed of.
This method is called automatically when a scene is refreshed. It will be called even if the node is not currently attached to the tree.
The goal of this method is to clean any external references to allow the node to be garbage collected.
Inherited fromBezier.dispose
distanceToPercentage
public distanceToPercentagevalue: number: number
Convert a distance along the curve to a percentage.
The distance should be given in relation to the full curve, not
accounting for startOffset
and endOffset
.
Parameters
value: number
The distance along the curve.
Bezier.distanceToPercentage
drawOverlay
public drawOverlaycontext: CanvasRenderingContext2Dmatrix: DOMMatrix: void
Draw an overlay for this node.
The overlay for the currently inspected node is displayed on top of the canvas.
The provided context is in screen space. The local-to-screen matrix can be used to transform all shapes that need to be displayed. This approach allows to keep the line widths and gizmo sizes consistent, no matter how zoomed-in the view is.
Parameters
context: CanvasRenderingContext2D
The context to draw with.
matrix: DOMMatrix
A local-to-screen matrix.
Bezier.drawOverlay
findAll
Find all descendants of this node that match the given predicate.
Type Parameters
Parameters
Inherited fromBezier.findAll
findAncestor
Find the closest ancestor of this node that matches the given predicate.
Type Parameters
Parameters
Inherited fromBezier.findAncestor
findFirst
Find the first descendant of this node that matches the given predicate.
Type Parameters
Parameters
Inherited fromBezier.findFirst
findLast
Find the last descendant of this node that matches the given predicate.
Type Parameters
Parameters
Inherited fromBezier.findLast
getOriginDelta
Parameters
Inherited fromBezier.getOriginDelta
getPointAtPercentage
public getPointAtPercentagevalue: number: CurvePoint
Parameters
value: number
Bezier.getPointAtPercentage
getState
public getState(): NodeState
Return a snapshot of the node's current signal values.
This method will calculate the values of any reactive properties of the node at the time the method is called.
Inherited fromBezier.getState
hit
Try to find a node intersecting the given position.
Parameters
Inherited fromBezier.hit
insert
public insertnode: ComponentChildrenindex: number = 0: QuadBezier
Insert the given node(s) at the specified index in the children list.
Examples
Parameters
node: ComponentChildren
A node or an array of nodes to insert.
index: number = 0
An index at which to insert the node(s).
Bezier.insert
instantiate
public instantiateprops: NodeProps = {}: QuadBezier
Create an instance of this node's class.
Parameters
Inherited fromBezier.instantiate
isLayoutRoot
public isLayoutRoot(): boolean
Bezier.isLayoutRoot
layoutEnabled
public layoutEnabled(): boolean
Get the resolved layout mode of this node.
When the mode is null
, its value will be inherited from the parent.
Use layout
to get the raw mode set for this node (without
inheritance).
Bezier.layoutEnabled
localToParent
public localToParent(): DOMMatrix
Get the local-to-parent matrix for this node.
This matrix transforms vectors from local space of this node to local space of this node's parent.
Inherited fromBezier.localToParent
localToWorld
public localToWorld(): DOMMatrix
Get the local-to-world matrix for this node.
This matrix transforms vectors from local space of this node to world space.
Examples
Inherited fromBezier.localToWorld
lockSize
public lockSize(): void
Bezier.lockSize
move
public moveby: number = 1: QuadBezier
Rearrange this node in relation to its siblings.
Children are rendered starting from the beginning of the children list. We can change the rendering order by rearranging said list.
A positive by
arguments move the node up (it will be rendered on top of
the elements it has passed). Negative values move it down.
Parameters
by: number = 1
Number of places by which the node should be moved.
Bezier.move
moveAbove
public moveAbovenode: NodedirectlyAbove: boolean = false: QuadBezier
Move the node above the provided node in the parent's layout.
The node will be moved above the provided node and from then on will be rendered on top of it. By default, if the node is already positioned higher than the sibling node, it will not get moved.
Parameters
node: Node
The sibling node below which to move.
directlyAbove: boolean = false
Whether the node should be positioned directly above the sibling. When true, will move the node even if it is already positioned above the sibling.
Bezier.moveAbove
moveBelow
public moveBelownode: NodedirectlyBelow: boolean = false: QuadBezier
Move the node below the provided node in the parent's layout.
The node will be moved below the provided node and from then on will be rendered below it. By default, if the node is already positioned lower than the sibling node, it will not get moved.
Parameters
node: Node
The sibling node below which to move.
directlyBelow: boolean = false
Whether the node should be positioned directly below the sibling. When true, will move the node even if it is already positioned below the sibling.
Bezier.moveBelow
moveDown
public moveDown(): QuadBezier
Move the node down in relation to its siblings.
The node will exchange places with the sibling right below it (if any) and from then on will be rendered under it.
Inherited fromBezier.moveDown
moveOffset
Update the offset of this node and adjust the position to keep it in the same place.
Parameters
Inherited fromBezier.moveOffset
moveTo
public moveToindex: number: QuadBezier
Move the node to the provided position relative to its siblings.
If the node is getting moved to a lower position, it will be placed below the sibling that's currently at the provided index (if any). If the node is getting moved to a higher position, it will be placed above the sibling that's currently at the provided index (if any).
Parameters
index: number
The index to move the node to.
Bezier.moveTo
moveToBottom
public moveToBottom(): QuadBezier
Move the node to the bottom in relation to its siblings.
The node will be placed at the beginning of the children list and from then on will be rendered below all of its siblings.
Inherited fromBezier.moveToBottom
moveToTop
public moveToTop(): QuadBezier
Move the node to the top in relation to its siblings.
The node will be placed at the end of the children list and from then on will be rendered on top of all of its siblings.
Inherited fromBezier.moveToTop
moveUp
public moveUp(): QuadBezier
Move the node up in relation to its siblings.
The node will exchange places with the sibling right above it (if any) and from then on will be rendered on top of it.
Inherited fromBezier.moveUp
offsetArcLength
public offsetArcLength(): number
The offset arc length of this curve.
This is the length of the curve that accounts for
the offsets
.
Bezier.offsetArcLength
parentAs
Get the parent cast to the specified type.
Type Parameters
Inherited fromBezier.parentAs
peekChildren
public peekChildren(): readonly Node[]
Get the current children of this node.
Unlike children
, this method does not have any side effects.
It does not register the children
signal as a dependency, and it does not
spawn any children. It can be used to safely retrieve the current state of
the scene graph for debugging purposes.
Bezier.peekChildren
percentageToDistance
public percentageToDistancevalue: number: number
Convert a percentage along the curve to a distance.
The returned distance is given in relation to the full curve, not
accounting for startOffset
and endOffset
.
Parameters
value: number
The percentage along the curve.
Bezier.percentageToDistance
profile
public profile(): CurveProfile
Bezier.profile
reactiveClone
public reactiveClonecustomProps: NodeState = {}: QuadBezier
Create a reactive copy of this node.
A reactive copy has all its properties dynamically updated to match the source node.
Parameters
customProps: NodeState = {}
Properties to override.
Bezier.reactiveClone
releaseSize
public releaseSize(): void
Bezier.releaseSize
remove
public remove(): QuadBezier
Remove this node from the tree.
Inherited fromBezier.remove
removeChildren
public removeChildren(): void
Remove all children of this node.
Inherited fromBezier.removeChildren
render
public rendercontext: CanvasRenderingContext2D: Promisevoid
Render this node onto the given canvas.
Parameters
context: CanvasRenderingContext2D
The context to draw with.
Bezier.render
reparent
Change the parent of this node while keeping the absolute transform.
After performing this operation, the node will stay in the same place visually, but its parent will be changed.
Parameters
Inherited fromBezier.reparent
restore
public restore(): void
public restoreduration: numbertiming?: TimingFunction: ThreadGenerator
Restore the node to its last saved state.
This method can be used together with the save
method to restore a
node to a previously saved state. Restoring a node to a previous state
removes that state from the state stack.
Examples
Inherited fromBezier.restore
ripple
public rippleduration: number = 1: GeneratorvoidThreadGeneratorPromiseanyPromisableanyvoidany
Parameters
duration: number = 1
Bezier.ripple
save
public save(): void
Push a snapshot of the node's current state onto the node's state stack.
This method can be used together with the restore
method to save a
node's current state and later restore it. It is possible to store more
than one state by calling save
method multiple times.
Bezier.save
snapshotClone
public snapshotClonecustomProps: NodeState = {}: QuadBezier
Create a copy of this node.
Unlike clone
, a snapshot clone calculates any reactive properties
at the moment of cloning and passes the raw values to the copy.
Parameters
customProps: NodeState = {}
Properties to override.
Bezier.snapshotClone
toPromise
public toPromise(): PromiseQuadBezier
Wait for any asynchronous resources that this node or its children have.
Certain resources like images are always loaded asynchronously. Awaiting this method makes sure that all such resources are done loading before continuing the animation.
Inherited fromBezier.toPromise
view
public view(): View2D
Bezier.view
worldToLocal
public worldToLocal(): DOMMatrix
Get the world-to-local matrix for this node.
This matrix transforms vectors from world space to local space of this node.
Examples
Inherited fromBezier.worldToLocal
worldToParent
public worldToParent(): DOMMatrix
Get the world-to-parent matrix for this node.
This matrix transforms vectors from world space to local space of this node's parent.
Inherited fromBezier.worldToParent