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QuadBezier

class QuadBezier extends Bezier

A node for drawing a quadratic Bézier curve.

Press play to preview the animation
import ...

export default makeScene2D(function* (view) {
const bezier = createRef<QuadBezier>();

view.add(
<QuadBezier
ref={bezier}
lineWidth={4}
stroke={'lightseagreen'}
p0={[-200, 0]}
p1={[0, -200]}
p2={[200, 0]}
end={0}
/>
);

yield* bezier().end(1, 1);
yield* bezier().start(1, 1).to(0, 1);
});

Constructors

constructor

public override new QuadBezierprops: QuadBezierProps: QuadBezier

Parameters

Overwrites Bezier.constructor

Properties

absolutePosition

A helper signal for operating on the position in world space.

Retrieving the position using this signal returns the position in world space. Similarly, setting the position using this signal transforms the new value to local space.

If the new value is a function, the position of this node will be continuously updated to always match the position returned by the function. This can be useful to "pin" the node in a specific place or to make it follow another node's position.

Unlike position, this signal is not compound - it doesn't contain separate signals for the x and y components.

Inherited from Bezier.absolutePosition

absoluteRotation

A helper signal for operating on the rotation in world space.

Retrieving the rotation using this signal returns the rotation in world space. Similarly, setting the rotation using this signal transforms the new value to local space.

If the new value is a function, the rotation of this node will be continuously updated to always match the rotation returned by the function.

Inherited from Bezier.absoluteRotation

absoluteScale

A helper signal for operating on the scale in world space.

Retrieving the scale using this signal returns the scale in world space. Similarly, setting the scale using this signal transforms the new value to local space.

If the new value is a function, the scale of this node will be continuously updated to always match the position returned by the function.

Unlike scale, this signal is not compound - it doesn't contain separate signals for the x and y components.

Inherited from Bezier.absoluteScale

alignContent

Inherited from Bezier.alignContent

alignItems

Inherited from Bezier.alignItems

alignSelf

Inherited from Bezier.alignSelf

antialiased

readonly public antialiased: SimpleSignalbooleanQuadBezier
Inherited from Bezier.antialiased

arrowSize

readonly public arrowSize: SimpleSignalnumberQuadBezier

Controls the size of the end and start arrows.

To make the arrows visible make sure to enable startArrow and/or endArrow.

Inherited from Bezier.arrowSize

basis

Inherited from Bezier.basis

bottom

The position of the bottom edge of this node.

When set, this shortcut property will modify the node's position so that the bottom edge ends up in the given place.

When retrieved, it will return the position of the bottom edge in the parent space.

Inherited from Bezier.bottom

bottomLeft

The position of the bottom left corner of this node.

When set, this shortcut property will modify the node's position so that the bottom left corner ends up in the given place.

When retrieved, it will return the position of the bottom left corner in the parent space.

Inherited from Bezier.bottomLeft

bottomRight

The position of the bottom right corner of this node.

When set, this shortcut property will modify the node's position so that the bottom right corner ends up in the given place.

When retrieved, it will return the position of the bottom right corner in the parent space.

Inherited from Bezier.bottomRight

cache

readonly public cache: SimpleSignalbooleanQuadBezier
Inherited from Bezier.cache

cachePadding

Controls the padding of the cached canvas used by this node.

By default, the size of the cache is determined based on the bounding box of the node and its children. That includes effects such as stroke or shadow. This property can be used to expand the cache area further. Usually used to account for custom effects created by shaders.

Inherited from Bezier.cachePadding

children

Inherited from Bezier.children

clip

readonly public clip: SimpleSignalbooleanQuadBezier
Inherited from Bezier.clip

closed

readonly public closed: SimpleSignalbooleanQuadBezier

Whether the curve should be closed.

Closed curves have their start and end points connected.

Inherited from Bezier.closed

composite

readonly public composite: SimpleSignalbooleanQuadBezier
Inherited from Bezier.composite

compositeOperation

readonly public compositeOperation: SimpleSignalGlobalCompositeOperationQuadBezier
Inherited from Bezier.compositeOperation

creationStack

readonly public creationStack?: string
Inherited from Bezier.creationStack

direction

Inherited from Bezier.direction

element

Inherited from Bezier.element

end

readonly public end: SimpleSignalnumberQuadBezier

A percentage from the start after which the curve should be clipped.

The portion of the curve that comes after the given percentage will be made invisible.

This property is usefully for animating the curve appearing on the screen. The value of 0 means the very start of the curve (accounting for the startOffset) while 1 means the very end (accounting for the endOffset).

Inherited from Bezier.end

endArrow

readonly public endArrow: SimpleSignalbooleanQuadBezier

Whether to display an arrow at the end of the visible curve.

Use arrowSize to control the size of the arrow.

Inherited from Bezier.endArrow

endOffset

readonly public endOffset: SimpleSignalnumberQuadBezier

The offset in pixels from the end of the curve.

This property lets you specify where along the defined curve the actual visible portion ends. For example, setting it to 20 will make the last 20 pixels of the curve invisible.

This property is useful for trimming the curve using a fixed distance. If you want to animate the curve appearing on the screen, use end instead.

Inherited from Bezier.endOffset

fill

Inherited from Bezier.fill

filters

Inherited from Bezier.filters

fontFamily

readonly public fontFamily: SimpleSignalstringQuadBezier
Inherited from Bezier.fontFamily

fontSize

readonly public fontSize: SimpleSignalnumberQuadBezier
Inherited from Bezier.fontSize

fontStyle

readonly public fontStyle: SimpleSignalstringQuadBezier
Inherited from Bezier.fontStyle

fontWeight

readonly public fontWeight: SimpleSignalnumberQuadBezier
Inherited from Bezier.fontWeight

gap

Inherited from Bezier.gap

grow

readonly public grow: SimpleSignalnumberQuadBezier
Inherited from Bezier.grow

isClass

public isClass: boolean
Inherited from Bezier.isClass

justifyContent

Inherited from Bezier.justifyContent

key

readonly public key: string
Inherited from Bezier.key

layout

Inherited from Bezier.layout

left

The position of the left edge of this node.

When set, this shortcut property will modify the node's position so that the left edge ends up in the given place.

When retrieved, it will return the position of the left edge in the parent space.

Inherited from Bezier.left

letterSpacing

readonly public letterSpacing: SimpleSignalnumberQuadBezier
Inherited from Bezier.letterSpacing

lineCap

readonly public lineCap: SimpleSignalCanvasLineCapQuadBezier
Inherited from Bezier.lineCap

lineDash

readonly public lineDash: SimpleSignalnumber[]QuadBezier
Inherited from Bezier.lineDash

lineDashOffset

readonly public lineDashOffset: SimpleSignalnumberQuadBezier
Inherited from Bezier.lineDashOffset

lineHeight

Inherited from Bezier.lineHeight

lineJoin

readonly public lineJoin: SimpleSignalCanvasLineJoinQuadBezier
Inherited from Bezier.lineJoin

lineWidth

readonly public lineWidth: SimpleSignalnumberQuadBezier
Inherited from Bezier.lineWidth

margin

Inherited from Bezier.margin

maxHeight

Inherited from Bezier.maxHeight

maxWidth

Inherited from Bezier.maxWidth

middle

The position of the center of this node.

When set, this shortcut property will modify the node's position so that the center ends up in the given place.

If the offset has not been changed, this will be the same as the position.

When retrieved, it will return the position of the center in the parent space.

Inherited from Bezier.middle

minHeight

Inherited from Bezier.minHeight

minWidth

Inherited from Bezier.minWidth

offset

Represents the offset of this node's origin.

By default, the origin of a node is located at its center. The origin serves as the pivot point when rotating and scaling a node, but it doesn't affect the placement of its children.

The value is relative to the size of this node. A value of 1 means as far to the right/bottom as possible. Here are a few examples of offsets:

  • [-1, -1] - top left corner
  • [1, -1] - top right corner
  • [0, 1] - bottom edge
  • [-1, 1] - bottom left corner
Inherited from Bezier.offset

opacity

readonly public opacity: SimpleSignalnumberQuadBezier

Represents the opacity of this node in the range 0-1.

The value is clamped to the range 0-1.

Inherited from Bezier.opacity

p0

readonly public p0: Vector2SignalQuadBezier

The start point of the Bézier curve.


p1

readonly public p1: Vector2SignalQuadBezier

The control point of the Bézier curve.


p2

readonly public p2: Vector2SignalQuadBezier

The end point of the Bézier curve.


padding

Inherited from Bezier.padding

parent

readonly public parent: SimpleSignalnullNodevoid = ...
Inherited from Bezier.parent

position

Represents the position of this node in local space of its parent.

Examples

Inherited from Bezier.position

properties

readonly public properties: RecordstringPropertyMetadataany = ...
Inherited from Bezier.properties

ratio

readonly public ratio: SimpleSignalnullnumberQuadBezier
Inherited from Bezier.ratio

The position of the right edge of this node.

When set, this shortcut property will modify the node's position so that the right edge ends up in the given place.

When retrieved, it will return the position of the right edge in the parent space.

Inherited from Bezier.right

rotation

readonly public rotation: SimpleSignalnumberQuadBezier

Represents the rotation (in degrees) of this node relative to its parent.

Inherited from Bezier.rotation

scale

Represents the scale of this node in local space of its parent.

Examples

Inherited from Bezier.scale

shaders

readonly public shaders: SignalPossibleShaderConfigShaderConfig[]QuadBezierSignalContextPossibleShaderConfigShaderConfig[]QuadBezier
Experimental
This is an experimental feature. The behavior and API may change drastically between minor releases.
Inherited from Bezier.shaders

shadowBlur

readonly public shadowBlur: SimpleSignalnumberQuadBezier
Inherited from Bezier.shadowBlur

shadowColor

Inherited from Bezier.shadowColor

shadowOffset

Inherited from Bezier.shadowOffset

shrink

readonly public shrink: SimpleSignalnumberQuadBezier
Inherited from Bezier.shrink

size

Represents the size of this node.

A size is a two-dimensional vector, where x represents the width, and y represents the height.

The value of both x and y is of type Length which is either:

  • number - the desired length in pixels
  • ${number}% - a string with the desired length in percents, for example '50%'
  • null - an automatic length

When retrieving the size, all units are converted to pixels, using the current state of the layout. For example, retrieving the width set to '50%', while the parent has a width of 200px will result in the number 100 being returned.

When the node is not part of the layout, setting its size using percents refers to the size of the entire scene.

Examples

Inherited from Bezier.size

skew

readonly public skew: Vector2SignalQuadBezier

Represents the skew of this node in local space of its parent.

Examples

Inherited from Bezier.skew

start

readonly public start: SimpleSignalnumberQuadBezier

A percentage from the start before which the curve should be clipped.

The portion of the curve that comes before the given percentage will be made invisible.

This property is usefully for animating the curve appearing on the screen. The value of 0 means the very start of the curve (accounting for the startOffset) while 1 means the very end (accounting for the endOffset).

Inherited from Bezier.start

startArrow

readonly public startArrow: SimpleSignalbooleanQuadBezier

Whether to display an arrow at the start of the visible curve.

Use arrowSize to control the size of the arrow.

Inherited from Bezier.startArrow

startOffset

readonly public startOffset: SimpleSignalnumberQuadBezier

The offset in pixels from the start of the curve.

This property lets you specify where along the defined curve the actual visible portion starts. For example, setting it to 20 will make the first 20 pixels of the curve invisible.

This property is useful for trimming the curve using a fixed distance. If you want to animate the curve appearing on the screen, use start instead.

Inherited from Bezier.startOffset

stroke

Inherited from Bezier.stroke

strokeFirst

readonly public strokeFirst: SimpleSignalbooleanQuadBezier
Inherited from Bezier.strokeFirst

styles

Inherited from Bezier.styles

textAlign

readonly public textAlign: SimpleSignalCanvasTextAlignQuadBezier
Inherited from Bezier.textAlign

textDirection

readonly public textDirection: SimpleSignalCanvasDirectionQuadBezier
Inherited from Bezier.textDirection

textWrap

Inherited from Bezier.textWrap

top

The position of the top edge of this node.

When set, this shortcut property will modify the node's position so that the top edge ends up in the given place.

When retrieved, it will return the position of the top edge in the parent space.

Inherited from Bezier.top

topLeft

The position of the top left corner of this node.

When set, this shortcut property will modify the node's position so that the top left corner ends up in the given place.

When retrieved, it will return the position of the top left corner in the parent space.

Inherited from Bezier.topLeft

topRight

The position of the top right corner of this node.

When set, this shortcut property will modify the node's position so that the top right corner ends up in the given place.

When retrieved, it will return the position of the top right corner in the parent space.

Inherited from Bezier.topRight

wrap

Inherited from Bezier.wrap

zIndex

readonly public zIndex: SimpleSignalnumberQuadBezier
Inherited from Bezier.zIndex

Accessors

columnGap

public get columnGap(): SignalLengthnumberthisSignalContextLengthnumberthis
Inherited from Bezier.columnGap

height

public get height(): SignalLengthnumberthisSignalContextLengthnumberthis
Inherited from Bezier.height

rowGap

public get rowGap(): SignalLengthnumberthisSignalContextLengthnumberthis
Inherited from Bezier.rowGap

width

public get width(): SignalLengthnumberthisSignalContextLengthnumberthis
Inherited from Bezier.width

x

public get x(): SimpleSignalnumberthis
Inherited from Bezier.x

y

public get y(): SimpleSignalnumberthis
Inherited from Bezier.y

Methods

[iterator]

public [iterator](): Generatorkey: stringmeta: PropertyMetadataanysignal: SimpleSignalanyvoidvoidunknown
Inherited from Bezier.[iterator]

absoluteOpacity

public absoluteOpacity(): number
Inherited from Bezier.absoluteOpacity

add

Add the given node(s) as the children of this node.

The nodes will be appended at the end of the children list.

Examples

Parameters

Inherited from Bezier.add

anchorPosition

public anchorPosition(): Vector2
Inherited from Bezier.anchorPosition

applyState

public applyStatestate: NodeState: void

Apply the given state to the node, setting all matching signal values to the provided values.

Parameters

Inherited from Bezier.applyState

arcLength

public arcLength(): number

The visible arc length of this curve.

This arc length accounts for both the offset and the start and end properties.

Inherited from Bezier.arcLength

baseArcLength

public baseArcLength(): number

The base arc length of this curve.

This is the entire length of this curve, not accounting for the offsets.

Inherited from Bezier.baseArcLength

cacheBBox

public cacheBBox(): BBox

Get a bounding box for the contents rendered by this node as well as its children.

Inherited from Bezier.cacheBBox

childAs

public childAsT extends NodeT = Nodeindex: number: nullT

Get the nth children cast to the specified type.

Type Parameters

Parameters

  • index: number

    The index of the child to retrieve.

Inherited from Bezier.childAs

childrenAs

public childrenAsT extends NodeT = Node(): T[]

Get the children array cast to the specified type.

Type Parameters

Inherited from Bezier.childrenAs

clone

public clonecustomProps: NodeState = {}: QuadBezier

Create a copy of this node.

Parameters

Inherited from Bezier.clone

completion

public completion(): number

The percentage of the curve that's currently visible.

The returned value is the ratio between the visible length (as defined by start and end) and the offset length of the curve.

Inherited from Bezier.completion

compositeToLocal

public compositeToLocal(): DOMMatrix
Inherited from Bezier.compositeToLocal

compositeToWorld

public compositeToWorld(): DOMMatrix

A matrix mapping composite space to world space.

Certain effects such as blur and shadows ignore the current transformation. This matrix can be used to transform their parameters so that the effect appears relative to the closest composite root.

Inherited from Bezier.compositeToWorld

computedPosition

public computedPosition(): Vector2
Inherited from Bezier.computedPosition

dispose

public dispose(): void

Prepare this node to be disposed of.

This method is called automatically when a scene is refreshed. It will be called even if the node is not currently attached to the tree.

The goal of this method is to clean any external references to allow the node to be garbage collected.

Inherited from Bezier.dispose

distanceToPercentage

public distanceToPercentagevalue: number: number

Convert a distance along the curve to a percentage.

The distance should be given in relation to the full curve, not accounting for startOffset and endOffset.

Parameters

  • value: number

    The distance along the curve.

Inherited from Bezier.distanceToPercentage

drawOverlay

Draw an overlay for this node.

The overlay for the currently inspected node is displayed on top of the canvas.

The provided context is in screen space. The local-to-screen matrix can be used to transform all shapes that need to be displayed. This approach allows to keep the line widths and gizmo sizes consistent, no matter how zoomed-in the view is.

Parameters

Inherited from Bezier.drawOverlay

findAll

public findAllT extends NodeTpredicate: node: any => node is T: T[]
public findAllT extends NodeT = Nodepredicate: node: any => boolean: T[]

Find all descendants of this node that match the given predicate.

Type Parameters

Parameters

  • predicate: node: any => node is T

    A function that returns true if the node matches.

Inherited from Bezier.findAll

findAncestor

public findAncestorT extends NodeTpredicate: node: Node => node is T: nullT
public findAncestorT extends NodeT = Nodepredicate: node: Node => boolean: nullT

Find the closest ancestor of this node that matches the given predicate.

Type Parameters

Parameters

Inherited from Bezier.findAncestor

findFirst

public findFirstT extends NodeTpredicate: node: Node => node is T: nullT
public findFirstT extends NodeT = Nodepredicate: node: Node => boolean: nullT

Find the first descendant of this node that matches the given predicate.

Type Parameters

Parameters

Inherited from Bezier.findFirst

findLast

public findLastT extends NodeTpredicate: node: Node => node is T: nullT
public findLastT extends NodeT = Nodepredicate: node: Node => boolean: nullT

Find the last descendant of this node that matches the given predicate.

Type Parameters

Parameters

Inherited from Bezier.findLast

getOriginDelta

public getOriginDeltaorigin: Origin: Vector2

Parameters

Inherited from Bezier.getOriginDelta

getPointAtPercentage

public getPointAtPercentagevalue: number: CurvePoint

Parameters

Inherited from Bezier.getPointAtPercentage

getState

public getState(): NodeState

Return a snapshot of the node's current signal values.

This method will calculate the values of any reactive properties of the node at the time the method is called.

Inherited from Bezier.getState

hit

public hitposition: Vector2: nullNode

Try to find a node intersecting the given position.

Parameters

Inherited from Bezier.hit

insert

public insertnode: ComponentChildrenindex: number = 0: QuadBezier

Insert the given node(s) at the specified index in the children list.

Examples

Parameters

Inherited from Bezier.insert

instantiate

public instantiateprops: NodeProps = {}: QuadBezier

Create an instance of this node's class.

Parameters

Inherited from Bezier.instantiate

isLayoutRoot

public isLayoutRoot(): boolean
Inherited from Bezier.isLayoutRoot

layoutEnabled

public layoutEnabled(): boolean

Get the resolved layout mode of this node.

When the mode is null, its value will be inherited from the parent.

Use layout to get the raw mode set for this node (without inheritance).

Inherited from Bezier.layoutEnabled

localToParent

public localToParent(): DOMMatrix

Get the local-to-parent matrix for this node.

This matrix transforms vectors from local space of this node to local space of this node's parent.

Inherited from Bezier.localToParent

localToWorld

public localToWorld(): DOMMatrix

Get the local-to-world matrix for this node.

This matrix transforms vectors from local space of this node to world space.

Examples

Inherited from Bezier.localToWorld

lockSize

public lockSize(): void
Inherited from Bezier.lockSize

move

public moveby: number = 1: QuadBezier

Rearrange this node in relation to its siblings.

Children are rendered starting from the beginning of the children list. We can change the rendering order by rearranging said list.

A positive by arguments move the node up (it will be rendered on top of the elements it has passed). Negative values move it down.

Parameters

  • by: number = 1

    Number of places by which the node should be moved.

Inherited from Bezier.move

moveAbove

public moveAbovenode: NodedirectlyAbove: boolean = false: QuadBezier

Move the node above the provided node in the parent's layout.

The node will be moved above the provided node and from then on will be rendered on top of it. By default, if the node is already positioned higher than the sibling node, it will not get moved.

Parameters

  • node: Node

    The sibling node below which to move.

  • directlyAbove: boolean = false

    Whether the node should be positioned directly above the sibling. When true, will move the node even if it is already positioned above the sibling.

Inherited from Bezier.moveAbove

moveBelow

public moveBelownode: NodedirectlyBelow: boolean = false: QuadBezier

Move the node below the provided node in the parent's layout.

The node will be moved below the provided node and from then on will be rendered below it. By default, if the node is already positioned lower than the sibling node, it will not get moved.

Parameters

  • node: Node

    The sibling node below which to move.

  • directlyBelow: boolean = false

    Whether the node should be positioned directly below the sibling. When true, will move the node even if it is already positioned below the sibling.

Inherited from Bezier.moveBelow

moveDown

public moveDown(): QuadBezier

Move the node down in relation to its siblings.

The node will exchange places with the sibling right below it (if any) and from then on will be rendered under it.

Inherited from Bezier.moveDown

moveOffset

public moveOffsetoffset: Vector2: void

Update the offset of this node and adjust the position to keep it in the same place.

Parameters

Inherited from Bezier.moveOffset

moveTo

public moveToindex: number: QuadBezier

Move the node to the provided position relative to its siblings.

If the node is getting moved to a lower position, it will be placed below the sibling that's currently at the provided index (if any). If the node is getting moved to a higher position, it will be placed above the sibling that's currently at the provided index (if any).

Parameters

  • index: number

    The index to move the node to.

Inherited from Bezier.moveTo

moveToBottom

public moveToBottom(): QuadBezier

Move the node to the bottom in relation to its siblings.

The node will be placed at the beginning of the children list and from then on will be rendered below all of its siblings.

Inherited from Bezier.moveToBottom

moveToTop

public moveToTop(): QuadBezier

Move the node to the top in relation to its siblings.

The node will be placed at the end of the children list and from then on will be rendered on top of all of its siblings.

Inherited from Bezier.moveToTop

moveUp

public moveUp(): QuadBezier

Move the node up in relation to its siblings.

The node will exchange places with the sibling right above it (if any) and from then on will be rendered on top of it.

Inherited from Bezier.moveUp

offsetArcLength

public offsetArcLength(): number

The offset arc length of this curve.

This is the length of the curve that accounts for the offsets.

Inherited from Bezier.offsetArcLength

parentAs

public parentAsT extends NodeT = Node(): nullT

Get the parent cast to the specified type.

Type Parameters

Inherited from Bezier.parentAs

peekChildren

public peekChildren(): readonly Node[]

Get the current children of this node.

Unlike children, this method does not have any side effects. It does not register the children signal as a dependency, and it does not spawn any children. It can be used to safely retrieve the current state of the scene graph for debugging purposes.

Inherited from Bezier.peekChildren

percentageToDistance

public percentageToDistancevalue: number: number

Convert a percentage along the curve to a distance.

The returned distance is given in relation to the full curve, not accounting for startOffset and endOffset.

Parameters

  • value: number

    The percentage along the curve.

Inherited from Bezier.percentageToDistance

profile

public profile(): CurveProfile
Inherited from Bezier.profile

reactiveClone

public reactiveClonecustomProps: NodeState = {}: QuadBezier

Create a reactive copy of this node.

A reactive copy has all its properties dynamically updated to match the source node.

Parameters

Inherited from Bezier.reactiveClone

releaseSize

public releaseSize(): void
Inherited from Bezier.releaseSize

remove

public remove(): QuadBezier

Remove this node from the tree.

Inherited from Bezier.remove

removeChildren

public removeChildren(): void

Remove all children of this node.

Inherited from Bezier.removeChildren

render

Render this node onto the given canvas.

Parameters

Inherited from Bezier.render

reparent

public reparentnewParent: Node: void

Change the parent of this node while keeping the absolute transform.

After performing this operation, the node will stay in the same place visually, but its parent will be changed.

Parameters

Inherited from Bezier.reparent

restore

public restore(): void

Restore the node to its last saved state.

This method can be used together with the save method to restore a node to a previously saved state. Restoring a node to a previous state removes that state from the state stack.

Examples

Inherited from Bezier.restore

ripple

public rippleduration: number = 1: GeneratorvoidThreadGeneratorPromiseanyPromisableanyvoidany

Parameters

Inherited from Bezier.ripple

save

public save(): void

Push a snapshot of the node's current state onto the node's state stack.

This method can be used together with the restore method to save a node's current state and later restore it. It is possible to store more than one state by calling save method multiple times.

Inherited from Bezier.save

snapshotClone

public snapshotClonecustomProps: NodeState = {}: QuadBezier

Create a copy of this node.

Unlike clone, a snapshot clone calculates any reactive properties at the moment of cloning and passes the raw values to the copy.

Parameters

Inherited from Bezier.snapshotClone

toPromise

public toPromise(): PromiseQuadBezier

Wait for any asynchronous resources that this node or its children have.

Certain resources like images are always loaded asynchronously. Awaiting this method makes sure that all such resources are done loading before continuing the animation.

Inherited from Bezier.toPromise

view

public view(): View2D
Inherited from Bezier.view

worldToLocal

public worldToLocal(): DOMMatrix

Get the world-to-local matrix for this node.

This matrix transforms vectors from world space to local space of this node.

Examples

Inherited from Bezier.worldToLocal

worldToParent

public worldToParent(): DOMMatrix

Get the world-to-parent matrix for this node.

This matrix transforms vectors from world space to local space of this node's parent.

Inherited from Bezier.worldToParent